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Games are normally made for good over evil; and if some evil actions are allowed in the game, it generally does not effect the overall game.

This is why I loved Star Wars: Knights of the Old Republic.

I could be evil and have consequences / different ending of the game.

It was so great turning on and killing the do gooders for companions since i kept getting reprimanded for doing unlawful acts through out the game.
 
As much as I love rpg's, it annoys me when a new character joins my party, only to leave permanently later in the game.
I'm big on taking the hours of time it takes to level grind and get my party strong enough to have an advantage, then that mentioned party member leaves with all the hard work I put into building him or her up.

I do get excited over discovering new towns. I head straight to the weapons shop. lol
 
I know what you mean - so, if the game allows it, I kill em.

LoneKiller said:
As much as I love rpg's, it annoys me when a new character joins my party, only to leave permanently later in the game.
I'm big on taking the hours of time it takes to level grind and get my party strong enough to have an advantage, then that mentioned party member leaves with all the hard work I put into building him or her up.

I do get excited over discovering new towns. I head straight to the weapons shop. lol
 
Bones said:
I know what you mean - so, if the game allows it, I kill em.

LoneKiller said:
As much as I love rpg's, it annoys me when a new character joins my party, only to leave permanently later in the game.
I'm big on taking the hours of time it takes to level grind and get my party strong enough to have an advantage, then that mentioned party member leaves with all the hard work I put into building him or her up.

I do get excited over discovering new towns. I head straight to the weapons shop. lol
 
:club:

:p

LoneKiller said:
Bones said:
I know what you mean - so, if the game allows it, I kill em.

LoneKiller said:
As much as I love rpg's, it annoys me when a new character joins my party, only to leave permanently later in the game.
I'm big on taking the hours of time it takes to level grind and get my party strong enough to have an advantage, then that mentioned party member leaves with all the hard work I put into building him or her up.

I do get excited over discovering new towns. I head straight to the weapons shop. lol
 
I play a lot of classic rpg's, and what really sticks in my craw is when the townspeople get in my way when I'm trying to move around the town. Especially when they stand in front of a house's door.
 
******* IT!!!!!

My emulator has a feature where I can save anywhere in the game by pressing Shift + F1 and continuing by pressing F1. I accidentally pressed the Shift with the F1 on the title screen. Now I gotta start over!!
 
If it's one thing that I dislike about classic rpg's, it's the random battle frequency. It's been my experience that the older titles are big on encounters.
 
If a game allows it, I kill them for getting in my way even if it means I can no longer buy or sell goods.

LoneKiller said:
I play a lot of classic rpg's, and what really sticks in my craw is when the townspeople get in my way when I'm trying to move around the town. Especially when they stand in front of a house's door.
 
Bones said:
If a game allows it, I kill them for getting in my way even if it means I can no longer buy or sell goods.

LoneKiller said:
I play a lot of classic rpg's, and what really sticks in my craw is when the townspeople get in my way when I'm trying to move around the town. Especially when they stand in front of a house's door.
Damn! You're ruthless!
Bones holds no quarter against anyone in the way.
 
Yes, I am ruthless in games ... no matter where i start, i end up chaotic neutral, chaotic evil, or neutral evil ... i do have one regret though ... one time, i spent a long time modding a game and the central character in it was my daughter ... she was around three at the time ... we have been playing the game together on the network ... there was this one part of the game where you had to make a choice to be on the good side or the dark side of the game near the end ... so, after killing the monster, my daughter teleported in the game and had a long dialog for being good instead of evil ... supposedly, i had a fail safe that when she got to a certain number of hit points, she would teleport back out of the game ... she started with like 500 hit points and no one else could get above around 200 hit points or so because it was created for lower level character because me and my daughter was playing coop on the network ... so, i asked my daughter because our computers were close to one another if she thought i would kill her in the game ... she said ... no daddy, you would never hurt me because you love me ... so, what do you think i did ... hmmm ... i had to be true to my nature and whacked her with my great sword ... she died ... my daughter started crying and she cried for two weeks ... when she was twelve, i asked her if she has forgiven me and she said no ... even though she is sixteen and almost seventeen, she is still upset with me over that ... it traumatized her for some reason ... but here is the thing though ... i must have tested that script 50 times because she had to teleport in the game after beating the monster, the script had to void all actions for the dialog ... the script had to give a choice ... if coop, your factions changed if one stayed good and the other did not ... the script worked for her teleporting out and going to another place so that the good and evil people would separate and come back later to fight each other ... i must have rolled at least three or four 20s in a row with critical confirmations and never done that since ... it is the only time that i have felt truly miserable being evil in a game. :(

Please do not ask me what i would if i had a chance to do it over again ...


LoneKiller said:
Bones said:
If a game allows it, I kill them for getting in my way even if it means I can no longer buy or sell goods.

LoneKiller said:
I play a lot of classic rpg's, and what really sticks in my craw is when the townspeople get in my way when I'm trying to move around the town. Especially when they stand in front of a house's door.
Damn! You're ruthless!
Bones holds no quarter against anyone in the way.
 
Hi Gamers!

I'm currently playing "Breath Of Fire II" and it reminded me of something. I remember back in the day when they used to rent SNES titles at the local movie rental store. I would rent an rpg. Get into it, and play it hours on end, only to have to return it, and rent it again when I had the money. ****** thing is, someone would often rent it in between and use my save log and completely ruin it by playing with my many hours of work. Bastards.
 
"FaceBreaker" for the PS3 is the hardest ******* boxing game I have ever played. I highly recommend taking some form of sedative before you play this ******.
 
I can't believe how tough it was to complete the first chapter of RE5 That dude with the big axe was a douche. C'mon Capcom. Throw me a bone here.
 
Dude with the axe? I can't seem to recall him. I always play those games on the easiest setting first time out.
 
Oh that guy, now I remember which one you are talking about. Yeah he's a bugger that one. The trick to that guy is to try and avoid blowing up the explosive barrels until he shows up. They will do some heavy damage and stun him sometimes so you can pop a few caps in his ass. If you are low on ammo or have few grenades left he is really hard to beat, I died so many times until I learned to save the good stuff, and got better at head shots. I tried climbing up on structures and jumping across them but that is a big no no. The guys with chainsaws are killer too, I hate them.
 
I used to wonder why I saw so many used copies of Facebreaker games at the local shop for next to nothing in price. I now know why.

TOO ******* HARD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 

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