Simple Bob
Member
Hello,
"Losing is fun"
Any roguelike players here?
If not, then motto above should provide vital information about this games genre.
Most often than not you simply cannot win, games like Dwarf Fortress or Prospector have no end, and if they do (like Nethack), it will take numerous attempts and deaths to even learn the basics.
Why play games like this then? Well, becouse losing is fun.
Where else can your space Alter Ego, Bane of Pirates and Aliens, Conqueror of Galaxy with high-end equipment, die on a surface of a forgotten planet, becouse you forgot to refill your oxygen tanks? Where else your brave Dwarf, with backpack full of magical items and divine weaponry may die of hunger after killing Mr. World Slaying Demon? All that matters is how much fun you had while playing and how awesome and random your death was. Then what do you do? Start a new character of course!
How do you feel about this type of games? And if you play 'em, which one are your favourites?
"Losing is fun"
Any roguelike players here?
If not, then motto above should provide vital information about this games genre.
Most often than not you simply cannot win, games like Dwarf Fortress or Prospector have no end, and if they do (like Nethack), it will take numerous attempts and deaths to even learn the basics.
Why play games like this then? Well, becouse losing is fun.
Where else can your space Alter Ego, Bane of Pirates and Aliens, Conqueror of Galaxy with high-end equipment, die on a surface of a forgotten planet, becouse you forgot to refill your oxygen tanks? Where else your brave Dwarf, with backpack full of magical items and divine weaponry may die of hunger after killing Mr. World Slaying Demon? All that matters is how much fun you had while playing and how awesome and random your death was. Then what do you do? Start a new character of course!
How do you feel about this type of games? And if you play 'em, which one are your favourites?