The only reason PUBG entertains me is because it's completely made up of human players and each game is completely random which makes it entertaining.
Isn't that the same with most similar games though? Warzone, Fortnite, .etc.
I personally had some fun with WZ. Though for the most part, I prefer cqc over a large map like that. Much less time looking for people, and more time killing people. But CoD has gone to **** over the years, and not just the games, the player base. So many campers (camping down hallways while surrounded with trophy systems..), and spawn campers. And these dweebs still have smack talk, even though they've got no real skill..
Also the kill streaks are ridiculous.. some ass gets lucky and makes it to the enemy spawn before the rest of their team, and so they get the timing right to just run back and forth between spawn switches, while the rest of their team is running back and forth frustrated, then they get killstreak rewards for all their efforts.. and use those to wipe out the entire enemy team multiple times over. I've had people like that on my team, and I usually shoot them myself. They just ruin the game for everyone. When the game ends, they've got like, 90 kills, next person on their team has 10..
So, are you looking forward to any games which are upcoming?
I think anyone that's actually serious about gaming, isn't really looking forward to any games anymore. The gaming industry has just gotten too greedy.. how many times can they resell us the same content at the same price with only a large dlc worth of new content.. the second spiderman game is literally the exact same city with snow.. And Hitman games.. I've been playing since the first on PC, and since Hitman 2016, they've literally just been copy/pasting assets from one game to the next. They're so similar, that it's seemless for them to put one game into the next (Hitman 3 includes Hitman 2 and Hitman 2016 + all dlc in the same UI). It's more like they're just releasing map dlc than making sequels.
There's just zero innovation in the gaming industry anymore. EverQuest 2 was released nearly two decades ago, and I still haven't seen another 3D game with that diverse of a race selection. Most race selections in fantasy games, are just different variants of humans (short human, pointy eared human, short fat human .etc).
Call me picky, but.. I like a bit more fantasy in my fantasy games.. if I wanted to be a human, I'd play real life..
Last game I remember looking forward to was Cyberpunk, and we all know how that went down..
Assassin's Creed Origins was pretty decent, but Odyssey was a fraction the size And cut down in some of the gameplay elements. And Valhalla was ***** imho. It was alright until the game stone walled me on a stupid mission involving the consumption of alcohol (the mission was needlessly difficult).. it should have been a side mission at best, but really, shouldn't have even been in the game at all.. no reason to glorify drinking to all the kids that are gonna be playing the game..
Although our society has a habit of doing that (glorifying alcocol consumption to minors..).
I've been mainly spending my time in AimLab grinding my aim upwards and playing PUBG, then working on my game. The precision training with tiny circles really got my wrist a tad strained though it's getting used to it and picking up in speed.
I used to buy strategy guides for games, and videos to try to better my skills. I just don't care that much anymore. I'll only look something up if I absolutely can't get past it on my own.
As for older games I'd recommend, Prey, and especially Dishonored 2. I stumbled upon the latter in Xbox gamepass, and it's amazing. So much fun, so many ways to play, random npc hyjinks .etc. also the most innovative game I've seen since Portal2. Dishonored 1 is worth a playthrough as well, though two is better, more polished overall. There was a third installment in the series, but it wasn't great. It went off a side character, and was extremely cut down compared to either of the previous games.
I loved how you could cut off people's limbs in that game, then pick them up and toss them around to gauge npc reactions, or toss them at npcs to startle them, lol..
Oh, and the new resident evil games have been pretty solid.
Most games these days don't even have dismemberment, cuz they're afraid of offending the PC(politically correct) woke crowd. Well, and it likely costs more money to put stuff like that into the games.
That said, mostly single player story driven games are worth it these days. Anything they can't load down with dlc, and copy/paste/resell.
I hope I didn't rant too much.. I just woke up,
and I'm kinda half asleep..
btw, I checked the sound file, good sounds so far. Did you create them, or merely compile?
Did you have any opinion on my model above? I do gather from your taste in music, that Wilykat probably isn't the type of character that you'd make, but I was just hoping for any general input regarding quality or anything that could be improved. From memory, hair/fur was the most difficult thing because they keep wanting to go under the model, especially around curved surfaces.